BEGIN:VCALENDAR
VERSION:2.0
PRODID:researchseminars.org
CALSCALE:GREGORIAN
X-WR-CALNAME:researchseminars.org
BEGIN:VEVENT
SUMMARY:William Brian (UNC Charlotte)
DTSTART:20200604T180000Z
DTEND:20200604T190000Z
DTSTAMP:20260404T143401Z
UID:OLS/7
DESCRIPTION:Title: <a href="https://stable.researchseminars.org/talk/OLS/7
 /">Limited-information strategies in Banach-Mazur games</a>\nby William Br
 ian (UNC Charlotte) as part of Online logic seminar\n\n\nAbstract\nThe Ban
 ach-Mazur game is an infinite-length game played on a topological space X\
 , in which two players take turns choosing members of an infinite decreasi
 ng sequence of open sets\, the first player trying to ensure that the inte
 rsection of this sequence is empty\, and the second that it is not. A limi
 ted-information strategy for one of the players is a game plan that\, on a
 ny given move\, depends on only a small part of the game's history. In thi
 s talk we will discuss Telgársky's conjecture\, which asserts roughly tha
 t there must be topological spaces where winning strategies for the Banach
  Mazur game cannot be too limited\, but must rely on large parts of the ga
 me's history in a significant way. Recently\, it was shown that this conje
 cture fails in models of set theory satisfying GCH + □. In such models i
 t is always possible for one player to code all information concerning a g
 ame's history into a small piece of it. We will discuss these so-called co
 ding strategies\, why assuming GCH + □ makes them work so well\, and wha
 t can go wrong in other models of set theory.\n
LOCATION:https://stable.researchseminars.org/talk/OLS/7/
END:VEVENT
END:VCALENDAR
